

On the noise front especially, this game caused the fans to spin up to an obtrusive degree, depending on which iteration of the hardware you have.

God of War actually became our title of choice for testing power draw, acoustics and thermal performance of PlayStation hardware. In extracting so much from the last-gen silicon, Santa Monica Studio inadvertently ran head-first into another issue - the cooling design of PS4 and PS4 Pro. In fact, before we talk about the raw performance numbers, we should probably address what you might call the quality of life improvement. A nigh-on flawless 60 frames per second is the final flourish for a game that pushed PS4 and PS4 Pro to its limits. It's almost like the final piece of the puzzle: the original release was hugely impressive with its 4K graphics, extreme detail, phenomenal lighting and excellent performances. God of War - the 2018 sequel for PlayStation 4 - has finally received a patch for PlayStation 5, and in common with similar updates for Days Gone and Ghost of Tsushima, it opens the door to a classic game running flat out at 60 frames per second - and in common with those other Sony first party juggernauts, the impact is indeed transformative.
